- #Sonic souls flame core i got the emerald now what the stage wont end ps2
- #Sonic souls flame core i got the emerald now what the stage wont end windows
#Sonic souls flame core i got the emerald now what the stage wont end windows
No grid is present, instead two windows that could potentially be used to build a grid are shown. There are no selection indicator icons.ĥ. Glyphic Canyon was used for the placeholder.Ĥ. The stages are placeholder images with "pic #" written over them. There are only three characters, which are three recolors of a single render of Shadow, with the yellow one sporting a tie, mustache, and three astonish marks by the ear.ģ. The battle mode text is black instead of light gray.Ģ. This file is only present on the Xbox versions (verified on US and EU Xbox releases) and is an unused very early version of the Battle Mode menu.ġ. Not to be confused with BattleMode_, which is present on the other versions and is also used in Xbox versions. GameCube X and Y buttons are placeholder images. In final, picking 2P GAME immediately jumps into BATTLEMODE without a branch. 2P GAME has a branch menu of RACEMODE and BATTLEMODE.
This reflects the object layout file notation: _cmn (all modes core layout), _nrd (story/select exclusive layout), _hrd (expert exclusive layout), _ds1 (all modes destructibles/decorations layout).ģ. The font has a different color style with grays blending into the white letters.Ģ. The scripts are platform specific and will sometimes contain textures embedded in the files.Ĭontains an early version of the menu font and selection names.ġ. The /csdFiles contains menu scripts and textures.
If additional files are found and you want to contribute please note the platform, region, and file path (including any embedded file paths). Functionality seems to be broken, even loading "stg0100 (City1)" which is present in demo version crashes.Ĭan be accessed by pressing R3+Circle at the title screen.īoss stages and test stages are not selectable in this menu.ĭifferent game versions have different leftovers of unused textures and scripts.
#Sonic souls flame core i got the emerald now what the stage wont end ps2
Shows additional debugging information while the cutscene plays.Ī stage select menu found only in the PS2 OPM 102 Demo of the game. Test Mode 3 - 2P GAME Battle Menu On Exit (Possibly Slot for Scrapped Race Mode)Ī menu controllable with the D-pad and Start button to select in PORT1 allowing to play any SFD in the game. Test Mode 2 - 2P GAME Battle Menu On Exit Word 0x805EC170 in the USA GameCube version allows us to set GameMode State, giving us access to some debug/testing modes
3.9 PS2 OPM 102 Demo: /CSDFILES/TGSTITLE2.SNCP/TGSTITLE2.TXD.3.8 GC US: /csdFiles/MediaMenu.gncp/MediaMenu.txd.3.7 GC US: /csdFiles/Logo.gncp/Logo.txd.3.5 GC US: /csdFiles/JP/E3RomTitle.gncp/E3RomTitle.txd.